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In my time playing, this led to a prevalence of Reinhardt being selected due to him being one of the only viable protectors available. When only one is permitted, a certain amount of responsibility is placed on that player’s shoulders to both spearhead the team and bear the brunt of the damage, despite it also being their duty to protect the objective. “More active” sounds good, but the problem created here is you still need that defensive anchor when driving home a payload, and so a tank’s role is now awkwardly split. That line has become less distinct with Overwatch 2, with all tanks expected to play a more active role in the battle. This means only one of the now 10 playable tank heroes can be in play at a time, whereas in old-school Overwatch, tank heroes were largely divided between main tanks (such as Winston and Reinhardt, who control space and serve as barriers between you and your aggressors) and off-tanks (such as Zarya and Roadhog, whose job is to be more aggressive and disrupt the other team). Team compositions now consist of two damage, two support, and just one tank character. Aside from the potential horror of discovering you were the sixth-best Overwatch player out of your friends and finding yourself the odd person out, it comes with both blessings and curses – it fully drags Overwatch 2 out of the stagnant meta swamp its predecessor found itself in over the past couple of years, but also denies itself some of the lustre of its satisfying team play. It’s just two fewer players in the arena, but it represents a huge ideological shift in which tangible repercussions are immediately felt. Outside of the fact that Overwatch 2 is a free-to-play game, by far the biggest shake-up that comes with the sequel is the move from its traditional 6v6 matches to a smaller 5v5 format.
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Some of the changes being made in this sequel act as a defibrillator, though, jolting new life into Blizzard’s hero shooter. That rush was the beating heart of Overwatch, but one that unfortunately diminished as it descended into a relatively stale affair near the end of its lifespan thanks to a lack of new content and an abundance of shields leading to a tedious meta taking hold. Its highs and lows, from the delight of those last-second tactical switch-ups to the agony of a teammate refusing to step onto the objective at a crucial moment, have yet to be fully replicated by any game since.
REVIEWS FOR FOREVERSAVE 2 FULL
Everybody’s weapons still feel fantastic to wield, and a full pass to the sounds they produce and a slight visual glow-up only add to the empowering joy of battle. Its sheer variety in character design across its 35 heroes, the ways in which they each feel unique to control, and the charm bursting from every seam remain clear to see. Because it’s not a radical reinvention, Overwatch 2 still revolves around the exciting, team-based hero shooter gameplay that made the original such a massive hit when it launched in 2016.
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